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Module:RequirementBox: Difference between revisions

From Piñata Journal
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Tag: Reverted
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(17 intermediate revisions by the same user not shown)
Line 1: Line 1:
local p = {}
local function renderCategory(title, list)
local function renderCategory(title, list)
     if list == "" then return "" end
     if list == "" then return "" end


     local out = ""
     local blocks = {}
    local current = nil


     -- Split by lines
     -- Split into lines and group into bullet blocks
     for line in list:gmatch("[^\r\n]+") do
     for line in list:gmatch("[^\r\n]+") do
         line = mw.text.trim(line)
         line = mw.text.trim(line)


        -- Only process bullet lines
         if line:sub(1,1) == "*" then
         if line:sub(1, 1) == "*" then
             -- start new requirement block
             local item = mw.text.trim(line:sub(2))
            if current then
                table.insert(blocks, current)
            end
            current = mw.text.trim(line:sub(2))
        elseif current then
            -- continuation of previous requirement
            current = current .. "\n" .. line
        end
    end
 
    if current then
        table.insert(blocks, current)
    end
 
    local out = ""
for _, block in ipairs(blocks) do
    if block:find("%-%-%-AND%-%-%-") then
        local parts = mw.text.split(block, "%-%-%-AND%-%-%-")
        out = out .. '<li class="vp-requirement-and-or">'
        for i, part in ipairs(parts) do
            out = out .. '<div class="vp-requirement-and-or-option">' ..
                mw.text.trim(part) .. '</div>'
            if i < #parts then
                out = out .. '<div class="vp-requirement-and-or-divider">AND</div>'
            end
        end
        out = out .. '</li>'


            if item:find("||OR||", 1, true) then
    elseif block:find("%-%-%-OR%-%-%-") then
                -- OR requirement
        local parts = mw.text.split(block, "%-%-%-OR%-%-%-")
                local parts = mw.text.split(item, "||OR||", true)
        out = out .. '<li class="vp-requirement-and-or">'
                out = out .. '<li class="vp-requirement-or">'
        for i, part in ipairs(parts) do
                for i, part in ipairs(parts) do
            out = out .. '<div class="vp-requirement-and-or-option">' ..
                    out = out .. '<div class="vp-requirement-or-option">' ..
                mw.text.trim(part) .. '</div>'
                        mw.text.trim(part) .. '</div>'
            if i < #parts then
                    if i < #parts then
                out = out .. '<div class="vp-requirement-and-or-divider">OR</div>'
                        out = out .. '<div class="vp-requirement-or-divider">OR</div>'
                    end
                end
                out = out .. '</li>'
            else
                -- Normal requirement
                out = out .. '<li>' .. item .. '</li>'
             end
             end
         end
         end
        out = out .. '</li>'
    else
        out = out .. '<li>' .. block .. '</li>'
     end
     end
end


     if out == "" then return "" end
     if out == "" then return "" end
Line 41: Line 68:
</div>]], title, out)
</div>]], title, out)
end
end
function p.render(frame)
    local args = frame.args
    local title    = "Invalid Game"
    local game    = args.game or ""
    local isAllGames = (game == "all")
    if game == "vp1" then
        title = "Viva Piñata"
    elseif game == "tip" or game == "vp2" then
        title = "Viva Piñata: Trouble in Paradise"
    elseif game == "pp" then
        title = "Viva Piñata: Pocket Paradise"   
    elseif game == "all" then
        title = "All games"   
    end
    local state    = args.state or ""
    local evolve_first = args.evolve_first or ""
    -- preprocess each category to allow raw wikitext
    local appear  = frame:preprocess(args.appear or "")
    local visit    = frame:preprocess(args.visit or "")
    local resident = frame:preprocess(args.resident or "")
    local romance  = frame:preprocess(args.romance or "")
    local tricks  = frame:preprocess(args.tricks or "")
    local unblock = frame:preprocess(args.unblock or "")
    local evolve = frame:preprocess(args.evolve or "")
    local bait = frame:preprocess(args.bait or "")
    local mature = frame:preprocess(args.mature or "")
    local catalyst = frame:preprocess(args.catalyst or "")
    local surface  = frame:preprocess(args.surface or "")
    -- build requirements HTML
    local html = ""
    if evolve_first == "true" then
        html = html .. renderCategory("Evolve", evolve)
    end
    html = html .. renderCategory("Appear", appear)
    html = html .. renderCategory("Unblock", unblock)
    html = html .. renderCategory("Bait", bait)
    html = html .. renderCategory("Visit", visit)
    html = html .. renderCategory("Resident", resident)
    if evolve_first ~= "true" then
        html = html .. renderCategory("Evolve", evolve)
    end
    html = html .. renderCategory("Romance", romance)
    html = html .. renderCategory("Tricks", tricks)
    html = html .. renderCategory("Growth", mature)
    html = html .. renderCategory("Surface", surface)
    html = html .. renderCategory("Catalyst", catalyst)
local box
if isAllGames then
    -- STATIC (non-collapsible) version
    box = string.format([[
<div class="vp-gamebox vp-gamebox-static" data-game="%s">
  <div class="vp-gamebox-header">%s</div>
  <div class="vp-gamebox-content">
%s
  </div>
</div>]], game, title, html)
else
    -- COLLAPSIBLE version
    local openAttr = ""
    if state ~= "mw-collapsed" then
        openAttr = ' open="open"'
    end
    box = string.format([[
<details class="vp-gamebox"%s data-game="%s">
  <summary class="vp-gamebox-header">%s</summary>
  <div class="vp-gamebox-content">
%s
  </div>
</details>]], openAttr, game, title, html)
end
return frame:preprocess(box)
end
return p

Latest revision as of 12:43, 26 February 2026

Documentation for this module may be created at Module:RequirementBox/doc

local p = {}

local function renderCategory(title, list)
    if list == "" then return "" end

    local blocks = {}
    local current = nil

    -- Split into lines and group into bullet blocks
    for line in list:gmatch("[^\r\n]+") do
        line = mw.text.trim(line)

        if line:sub(1,1) == "*" then
            -- start new requirement block
            if current then
                table.insert(blocks, current)
            end
            current = mw.text.trim(line:sub(2))
        elseif current then
            -- continuation of previous requirement
            current = current .. "\n" .. line
        end
    end

    if current then
        table.insert(blocks, current)
    end

    local out = ""
for _, block in ipairs(blocks) do
    if block:find("%-%-%-AND%-%-%-") then
        local parts = mw.text.split(block, "%-%-%-AND%-%-%-")
        out = out .. '<li class="vp-requirement-and-or">'
        for i, part in ipairs(parts) do
            out = out .. '<div class="vp-requirement-and-or-option">' ..
                mw.text.trim(part) .. '</div>'
            if i < #parts then
                out = out .. '<div class="vp-requirement-and-or-divider">AND</div>'
            end
        end
        out = out .. '</li>'

    elseif block:find("%-%-%-OR%-%-%-") then
        local parts = mw.text.split(block, "%-%-%-OR%-%-%-")
        out = out .. '<li class="vp-requirement-and-or">'
        for i, part in ipairs(parts) do
            out = out .. '<div class="vp-requirement-and-or-option">' ..
                mw.text.trim(part) .. '</div>'
            if i < #parts then
                out = out .. '<div class="vp-requirement-and-or-divider">OR</div>'
            end
        end
        out = out .. '</li>'

    else
        out = out .. '<li>' .. block .. '</li>'
    end
end

    if out == "" then return "" end

    return string.format([[
<div class="vp-requirements-category">
  <div class="requirements-header">%s</div>
  <ul class="vp-requirements-list">
%s
  </ul>
</div>]], title, out)
end



function p.render(frame)
    local args = frame.args
    local title    = "Invalid Game"
    local game     = args.game or ""
    local isAllGames = (game == "all")
    if game == "vp1" then
        title = "Viva Piñata"
    elseif game == "tip" or game == "vp2" then
        title = "Viva Piñata: Trouble in Paradise"
    elseif game == "pp" then
        title = "Viva Piñata: Pocket Paradise"    
    elseif game == "all" then
        title = "All games"    
    end

    local state    = args.state or ""
    local evolve_first = args.evolve_first or ""

    -- preprocess each category to allow raw wikitext
    local appear   = frame:preprocess(args.appear or "")
    local visit    = frame:preprocess(args.visit or "")
    local resident = frame:preprocess(args.resident or "")
    local romance  = frame:preprocess(args.romance or "")
    local tricks   = frame:preprocess(args.tricks or "")
    local unblock = frame:preprocess(args.unblock or "")
    local evolve = frame:preprocess(args.evolve or "")
    local bait = frame:preprocess(args.bait or "")
    local mature = frame:preprocess(args.mature or "")
    local catalyst = frame:preprocess(args.catalyst or "")
    local surface  = frame:preprocess(args.surface or "")


    -- build requirements HTML
    local html = ""
    if evolve_first == "true" then
        html = html .. renderCategory("Evolve", evolve)
    end
    html = html .. renderCategory("Appear", appear)
    html = html .. renderCategory("Unblock", unblock)
    html = html .. renderCategory("Bait", bait)
    html = html .. renderCategory("Visit", visit)
    html = html .. renderCategory("Resident", resident)
    if evolve_first ~= "true" then
        html = html .. renderCategory("Evolve", evolve)
    end
    html = html .. renderCategory("Romance", romance)
    html = html .. renderCategory("Tricks", tricks)
    html = html .. renderCategory("Growth", mature)
    html = html .. renderCategory("Surface", surface)
    html = html .. renderCategory("Catalyst", catalyst)


local box

if isAllGames then
    -- STATIC (non-collapsible) version
    box = string.format([[
<div class="vp-gamebox vp-gamebox-static" data-game="%s">
  <div class="vp-gamebox-header">%s</div>
  <div class="vp-gamebox-content">
%s
  </div>
</div>]], game, title, html)

else
    -- COLLAPSIBLE version
    local openAttr = ""
    if state ~= "mw-collapsed" then
        openAttr = ' open="open"'
    end

    box = string.format([[
<details class="vp-gamebox"%s data-game="%s">
  <summary class="vp-gamebox-header">%s</summary>
  <div class="vp-gamebox-content">
%s
  </div>
</details>]], openAttr, game, title, html)
end

return frame:preprocess(box)
end

return p