Happiness: Difference between revisions
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=== Viva Piñata === | === Viva Piñata === | ||
Every piñata and helper has a happiness rating, which can be viewed by observing the icon beneath the piñata or helper when hovering over it with the [[cursor]]. The icon displays a face showing the current emotion, with the exact rating being represented by a meter encircling the face. If a piñata or helper is happy, its meter will be over 50% and show a smile. An unhappy piñata or helper will be under 50% and show a frown. Helpers and piñatas alike will always start | Every piñata and helper has a happiness rating, which can be viewed by observing the icon beneath the piñata or helper when hovering over it with the [[cursor]]. The icon displays a face showing the current emotion, with the exact rating being represented by a meter encircling the face. If a piñata or helper is happy, its meter will be over 50% and show a smile. An unhappy piñata or helper will be under 50% and show a frown. Helpers and piñatas alike will always start in a perfectly neutral mood-- their meter begins at exactly 50% with a face showing no specific emotion. | ||
Piñatas' happiness will increase after eating [[Happy Sweet|happy]] or [[joy sweets]] | Piñatas' happiness will increase after eating [[Happy Sweet|happy]] or [[joy sweets]] or eating their favorite food. Some piñatas, such as most swimming piñatas, will get happier once watered. Happiness can also increase once their egg hatches, they are given a name, or given accessories. Happy piñatas will emote more, and ones that create produce will only be able to once they are at max level. | ||
Happiness will decrease when a piñata is trampled, stuck, or eats something it dislikes. Piñatas that don't swim will become unhappy once stuck in mud. Extremely unhappy piñatas (below 25%) will start to visibly cry and, if left too unhappy for too long, will permanently leave the [[garden]]. Crying piñatas will not obey the player when [[directed]], but can still improve their happiness of their own accord by eating [[happy sweets]] or (if applicable) being watered with the [[watering can]]. | |||
{{Needs testing|details=More on helpers. How much more efficiently do they work when happy?}} | |||
Happy helpers work harder in the garden. A helper's mood can be improved by tipping them [[chocolate coins]]. | Happy helpers work harder in the garden. A helper's mood can be improved by tipping them [[chocolate coins]]. Any amount of chocolate coins above 5 increases a helper's happiness by about 20%. If a worker does their job efficiently, (i.e. a [[Watchling]] frequently scares piñatas,) their happiness will remain higher for longer. The happiness meter will decrease naturally over time, and if allowed to decrease to its minimum, the worker may quit. A helper's happiness may decrease faster if they do not have any work to do. | ||
Changes in happiness are demonstrated with a sound effect and a small icon rising from the piñata or helper's head. When happiness increases, a sun icon appears and a short melodic ascent plays. When happiness decreases, a rain icon instead appears alongside a melodic descent. | Changes in happiness are demonstrated with a sound effect and a small icon rising from the piñata or helper's head. When happiness increases, a sun icon appears and a short melodic ascent plays. When happiness decreases, a rain icon instead appears alongside a melodic descent. | ||
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=== | === Trouble in Paradise === | ||
In ''Trouble in Paradise'', this metric has been renamed to '''Candiosity''' and refers to the amount of candy that a piñata contains. [[Piñata Central]] will only accept piñatas to be sent to parties when they are at maximum candiosity. Candiosity in helpers is the same as happiness in the original game. | |||
In TiP, Piñatas directed on a terrain they do not like (e.g. sand, snow, mud) will decrease their happiness. | |||
Changes in candiosity are now represented with colored Piñata Central icons rather than weather icons. Green icons mean candiosity is above 50%, and red icons mean it is below 50%. | |||
=== Pocket Paradise === | |||
Happiness works much the same in ''Pocket Paradise'' as it did in the original game. With the addition of [[stroking]], piñatas' happiness will now improve when stroked. This is the cheapest and easiest way to improve happiness. Additionally, a hidden [[romance]] requirement for all piñatas is that they must be at a neutral happiness level or better. Romance hearts will not appear above unhappy piñatas. | |||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Latest revision as of 04:20, 18 April 2026
Happiness (known as Candiosity in Trouble in Paradise) is a metric associated with all piñatas and helpers. A happy piñata is a healthy piñata-- unhappy piñatas will get sick or even leave the garden.
Gameplay
Viva Piñata
Every piñata and helper has a happiness rating, which can be viewed by observing the icon beneath the piñata or helper when hovering over it with the cursor. The icon displays a face showing the current emotion, with the exact rating being represented by a meter encircling the face. If a piñata or helper is happy, its meter will be over 50% and show a smile. An unhappy piñata or helper will be under 50% and show a frown. Helpers and piñatas alike will always start in a perfectly neutral mood-- their meter begins at exactly 50% with a face showing no specific emotion.
Piñatas' happiness will increase after eating happy or joy sweets or eating their favorite food. Some piñatas, such as most swimming piñatas, will get happier once watered. Happiness can also increase once their egg hatches, they are given a name, or given accessories. Happy piñatas will emote more, and ones that create produce will only be able to once they are at max level.
Happiness will decrease when a piñata is trampled, stuck, or eats something it dislikes. Piñatas that don't swim will become unhappy once stuck in mud. Extremely unhappy piñatas (below 25%) will start to visibly cry and, if left too unhappy for too long, will permanently leave the garden. Crying piñatas will not obey the player when directed, but can still improve their happiness of their own accord by eating happy sweets or (if applicable) being watered with the watering can.
In-game testing needed. Details: More on helpers. How much more efficiently do they work when happy?.
Happy helpers work harder in the garden. A helper's mood can be improved by tipping them chocolate coins. Any amount of chocolate coins above 5 increases a helper's happiness by about 20%. If a worker does their job efficiently, (i.e. a Watchling frequently scares piñatas,) their happiness will remain higher for longer. The happiness meter will decrease naturally over time, and if allowed to decrease to its minimum, the worker may quit. A helper's happiness may decrease faster if they do not have any work to do.
Changes in happiness are demonstrated with a sound effect and a small icon rising from the piñata or helper's head. When happiness increases, a sun icon appears and a short melodic ascent plays. When happiness decreases, a rain icon instead appears alongside a melodic descent.
| Happiest | Neutral | Least happy | ||||
|---|---|---|---|---|---|---|
Trouble in Paradise
In Trouble in Paradise, this metric has been renamed to Candiosity and refers to the amount of candy that a piñata contains. Piñata Central will only accept piñatas to be sent to parties when they are at maximum candiosity. Candiosity in helpers is the same as happiness in the original game.
In TiP, Piñatas directed on a terrain they do not like (e.g. sand, snow, mud) will decrease their happiness.
Changes in candiosity are now represented with colored Piñata Central icons rather than weather icons. Green icons mean candiosity is above 50%, and red icons mean it is below 50%.
Pocket Paradise
Happiness works much the same in Pocket Paradise as it did in the original game. With the addition of stroking, piñatas' happiness will now improve when stroked. This is the cheapest and easiest way to improve happiness. Additionally, a hidden romance requirement for all piñatas is that they must be at a neutral happiness level or better. Romance hearts will not appear above unhappy piñatas.






