Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Module:VariantGrid: Difference between revisions

From Piñata Journal
No edit summary
No edit summary
 
(6 intermediate revisions by the same user not shown)
Line 5: Line 5:
end
end


local function gameRow(label, class, content)
local function renderItem(token)
token = mw.text.trim(token)
 
local name, qty = token:match("^(.-)%s*x(%d+)$")
if not name then
name = token
end
 
local icon = string.format(
'<span class="vpvg-icon">[[File:%s icon.png|28px|link=%s]]</span>',
name,
name
)
 
local text = string.format('[[%s]]', name)
 
local result = icon .. '<span class="vpvg-mini-box">' .. text
 
if qty then
result = result .. ' ×' .. qty
end
 
result = result .. '</span>'
 
return result
end
 
 
local function renderRequirement(content)
if not notEmpty(content) then
if not notEmpty(content) then
return ""
return ""
end
end
 
local parts = mw.text.split(content, "%+")
local rendered = {}
 
for _, part in ipairs(parts) do
table.insert(rendered, renderItem(part))
end
 
return table.concat(rendered, '<span class="vpvg-plus">+</span>')
end
 
local function requirementRow(label, class, content)
if not notEmpty(content) then
return ""
end
 
return string.format(
return string.format(
'<div class="vpvg-req %s"><span class="vpvg-game">%s:</span> %s</div>',
'<tr class="vpvg-row %s">' ..
'<td class="vpvg-gamecell">%s</td>' ..
'<td class="vpvg-reqcell">%s</td>' ..
'</tr>',
class,
class,
label,
label,
content
renderRequirement(content)
)
)
end
end
Line 23: Line 69:
return ""
return ""
end
end
 
local image = args["variant" .. index .. "_image"] or ""
local image = args["variant" .. index .. "_image"] or ""
local vp1 = args["variant" .. index .. "_vp1"]
local vp1 = args["variant" .. index .. "_vp1"]
local tip = args["variant" .. index .. "_tip"]
local tip = args["variant" .. index .. "_tip"]
local pp  = args["variant" .. index .. "_pp"]
local pp  = args["variant" .. index .. "_pp"]
 
local html = {}
local html = {}
 
table.insert(html, '<div class="vpvg-col">')
table.insert(html, '<div class="vpvg-col">')
table.insert(html, '<div class="vpvg-title">' .. title .. '</div>')
table.insert(html, '<div class="vpvg-title">' .. title .. '</div>')
 
if notEmpty(image) then
if notEmpty(image) then
table.insert(html,
table.insert(html,
Line 39: Line 85:
)
)
end
end
 
table.insert(html, gameRow("VP1", "vp1", vp1))
table.insert(html, '<table class="vpvg-reqtable">')
table.insert(html, gameRow("TIP", "tip", tip))
 
table.insert(html, gameRow("PP",  "pp",  pp))
table.insert(html, requirementRow("VP1", "vp1", vp1))
table.insert(html, requirementRow("TIP", "tip", tip))
table.insert(html, requirementRow("PP",  "pp",  pp))
 
table.insert(html, '</table>')
table.insert(html, '</div>')
table.insert(html, '</div>')
 
return table.concat(html)
return table.concat(html)
end
end
Line 51: Line 100:
function p.main(frame)
function p.main(frame)
local args = frame:getParent().args
local args = frame:getParent().args
local output = {}
local output = {}
 
table.insert(output, '<div class="vpvg-grid">')
table.insert(output, '<div class="vpvg-grid">')
 
-- Support up to 4 variants
for i = 1, 4 do
for i = 1, 4 do
table.insert(output, renderVariant(args, i))
table.insert(output, renderVariant(args, i))
end
end
 
table.insert(output, '</div>')
table.insert(output, '</div>')
 
return table.concat(output)
return table.concat(output)
end
end


return p
return p

Latest revision as of 13:34, 5 March 2026

Documentation for this module may be created at Module:VariantGrid/doc

local p = {}

local function notEmpty(val)
	return val and val ~= ""
end

local function renderItem(token)
	token = mw.text.trim(token)

	local name, qty = token:match("^(.-)%s*x(%d+)$")
	if not name then
		name = token
	end

	local icon = string.format(
		'<span class="vpvg-icon">[[File:%s icon.png|28px|link=%s]]</span>',
		name,
		name
	)

	local text = string.format('[[%s]]', name)

	local result = icon .. '<span class="vpvg-mini-box">' .. text

	if qty then
		result = result .. ' ×' .. qty
	end

	result = result .. '</span>'

	return result
end


local function renderRequirement(content)
	if not notEmpty(content) then
		return ""
	end

	local parts = mw.text.split(content, "%+")
	local rendered = {}

	for _, part in ipairs(parts) do
		table.insert(rendered, renderItem(part))
	end

	return table.concat(rendered, '<span class="vpvg-plus">+</span>')
end

local function requirementRow(label, class, content)
	if not notEmpty(content) then
		return ""
	end

	return string.format(
		'<tr class="vpvg-row %s">' ..
			'<td class="vpvg-gamecell">%s</td>' ..
			'<td class="vpvg-reqcell">%s</td>' ..
		'</tr>',
		class,
		label,
		renderRequirement(content)
	)
end

local function renderVariant(args, index)
	local title = args["variant" .. index .. "_title"]
	if not notEmpty(title) then
		return ""
	end

	local image = args["variant" .. index .. "_image"] or ""
	local vp1 = args["variant" .. index .. "_vp1"]
	local tip = args["variant" .. index .. "_tip"]
	local pp  = args["variant" .. index .. "_pp"]

	local html = {}

	table.insert(html, '<div class="vpvg-col">')
	table.insert(html, '<div class="vpvg-title">' .. title .. '</div>')

	if notEmpty(image) then
		table.insert(html,
			'<div class="vpvg-image">[[File:' .. image .. '|160px]]</div>'
		)
	end

	table.insert(html, '<table class="vpvg-reqtable">')

	table.insert(html, requirementRow("VP1", "vp1", vp1))
	table.insert(html, requirementRow("TIP", "tip", tip))
	table.insert(html, requirementRow("PP",  "pp",  pp))

	table.insert(html, '</table>')
	table.insert(html, '</div>')

	return table.concat(html)
end

function p.main(frame)
	local args = frame:getParent().args
	local output = {}

	table.insert(output, '<div class="vpvg-grid">')

	for i = 1, 4 do
		table.insert(output, renderVariant(args, i))
	end

	table.insert(output, '</div>')

	return table.concat(output)
end

return p