Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

My Garden: Difference between revisions

From Piñata Journal
No edit summary
No edit summary
Line 15: Line 15:
Development began in 2002, when Rare founder and director [[wikipedia:Stamper brothers|Tim Stamper]] created a six-page document conceptualizing a game in which the player created and adjusted a garden in order to attract different species of animals, based on his own experience trying to attract [[wikipedia:Hummingbird hawk-moths|hummingbird hawk-moths]] to his garden at home.
Development began in 2002, when Rare founder and director [[wikipedia:Stamper brothers|Tim Stamper]] created a six-page document conceptualizing a game in which the player created and adjusted a garden in order to attract different species of animals, based on his own experience trying to attract [[wikipedia:Hummingbird hawk-moths|hummingbird hawk-moths]] to his garden at home.


== References ==
<references />
<references />

Revision as of 17:02, 22 October 2025

Early concept art of My Garden gameplay.
Models of a horse, rabbit, and foliage created for My Garden

My Garden, sometimes referred to as Your Garden and Amazing Garden, was the title of an abandoned concept for a Pocket PC game that would eventually evolve into Viva Piñata.[1]


History

Development began in 2002, when Rare founder and director Tim Stamper created a six-page document conceptualizing a game in which the player created and adjusted a garden in order to attract different species of animals, based on his own experience trying to attract hummingbird hawk-moths to his garden at home.


References

  1. Viva Piñata Origins. MundoRare. Archived copy (Original link no longer available) (Accessed 22 October 2025)