My Garden: Difference between revisions
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== History == | == History == | ||
Development began in 2002, when Rare founder and director [[wikipedia:Stamper brothers|Tim Stamper]] created a six-page document conceptualizing a game in which the player created and adjusted a garden in order to attract different species of animals, based on his own experience trying to attract [[wikipedia:Hummingbird hawk-moths|hummingbird hawk-moths]] to his garden at home. Development initially began for Windows CE devices, with a team of just three developers pulled from the <i>Grabbed by the Ghoulies</i> team. The project quickly grew in scope, and development was moved over to consoles (initially GameCube, then Xbox, then Xbox 360), leading to the Viva Piñata we know today. | Development began in 2002, when Rare founder and director [[wikipedia:Stamper brothers|Tim Stamper]] created a six-page document conceptualizing a game in which the player created and adjusted a garden in order to attract different species of animals, based on his own experience trying to attract [[wikipedia:Hummingbird hawk-moths|hummingbird hawk-moths]] to his garden at home. Development initially began for [[wikipedia:Windows CE|Windows CE]] devices, with a team of just three developers pulled from the <i>[[Grabbed by the Ghoulies]]</i> team. The project quickly grew in scope, and development was moved over to consoles (initially [[wikipedia:GameCube|GameCube]], then [[wikipedia:Xbox (console)|Xbox]], then [[wikipedia:Xbox 360|Xbox 360]]), leading to the Viva Piñata we know today. | ||
== References == | == References == | ||
<references /> | <references /> | ||
Revision as of 09:47, 8 February 2026


My Garden, sometimes referred to as Your Garden and Amazing Garden, was the title of an abandoned concept for a Pocket PC game that would eventually evolve into Viva Piñata.[1]
History
Development began in 2002, when Rare founder and director Tim Stamper created a six-page document conceptualizing a game in which the player created and adjusted a garden in order to attract different species of animals, based on his own experience trying to attract hummingbird hawk-moths to his garden at home. Development initially began for Windows CE devices, with a team of just three developers pulled from the Grabbed by the Ghoulies team. The project quickly grew in scope, and development was moved over to consoles (initially GameCube, then Xbox, then Xbox 360), leading to the Viva Piñata we know today.
References
- ↑ Viva Piñata Origins. MundoRare. Archived copy (Original link no longer available) (Accessed 22 October 2025)