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Trick: Difference between revisions

From Piñata Journal
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{{Needs testing|details=Which button does which trick?}}
{{Needs testing|details=Which button does which trick?}}


Every piñata species has two tricks, referred to in-game as Trick 1 and Trick 2, each with its own unique requirements. Trick 2 always uses the piñata's attack object as part of the trick. If a piñata knows its tricks, the Trick Stick can be used with {{Controls|X}} to perform Trick 1 or {{Controls|Y}} to perform Trick 2.
Every piñata species has two tricks, referred to in-game as Trick 1 and Trick 2, each with its own unique requirements. Trick 2 always uses the piñata's attack object as part of the trick. If a piñata knows its tricks, the Trick Stick can be used with {{X}} to perform Trick 1 or {{Y}} to perform Trick 2.


== Trivia ==
== Trivia ==
* Curiously, there are no awards associated with tricks, making them optional for 100% completion.
* Curiously, there are no awards associated with tricks, making them optional for 100% completion.
[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 16:59, 4 February 2026

Tricks are a new mechanic introduced in Trouble in Paradise.

Overview

Tricks are bespoke animations that piñatas can perform, which are unique to each species. Like variants, a piñata must eat something to perform its trick. While a piñata is performing a trick, it can be tapped with the trick stick to learn that trick permanently. Once a piñata has learned a trick, the trick stick can be used to activate that trick on command rather than fulfilling the requirement again.

In-game testing needed. Details: Which button does which trick?.


Every piñata species has two tricks, referred to in-game as Trick 1 and Trick 2, each with its own unique requirements. Trick 2 always uses the piñata's attack object as part of the trick. If a piñata knows its tricks, the Trick Stick can be used with the X button to perform Trick 1 or the Y button to perform Trick 2.

Trivia

  • Curiously, there are no awards associated with tricks, making them optional for 100% completion.