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{{Needs testing|details=Which button does which trick?}} | {{Needs testing|details=Which button does which trick?}} | ||
Every piñata species has two tricks, referred to in-game as Trick 1 and Trick 2, each with its own unique requirements. Trick 2 always uses the piñata's attack object as part of the trick. If a piñata knows its tricks, the Trick Stick can be used with {{ | Every piñata species has two tricks, referred to in-game as Trick 1 and Trick 2, each with its own unique requirements. Trick 2 always uses the piñata's attack object as part of the trick. If a piñata knows its tricks, the Trick Stick can be used with {{X}} to perform Trick 1 or {{Y}} to perform Trick 2. | ||
== Trivia == | == Trivia == | ||
* Curiously, there are no awards associated with tricks, making them optional for 100% completion. | * Curiously, there are no awards associated with tricks, making them optional for 100% completion. | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Revision as of 16:59, 4 February 2026
Tricks are a new mechanic introduced in Trouble in Paradise.
Overview
Tricks are bespoke animations that piñatas can perform, which are unique to each species. Like variants, a piñata must eat something to perform its trick. While a piñata is performing a trick, it can be tapped with the trick stick to learn that trick permanently. Once a piñata has learned a trick, the trick stick can be used to activate that trick on command rather than fulfilling the requirement again.
In-game testing needed. Details: Which button does which trick?.
Every piñata species has two tricks, referred to in-game as Trick 1 and Trick 2, each with its own unique requirements. Trick 2 always uses the piñata's attack object as part of the trick. If a piñata knows its tricks, the Trick Stick can be used with
to perform Trick 1 or
to perform Trick 2.
Trivia
- Curiously, there are no awards associated with tricks, making them optional for 100% completion.